

Dear Commission Applicants,
I am taking some personal holiday time to work on my own projects and learn some new skills. Applications are open and can be filled out --> On This Form.Merry Christmas & Happy Holidays!
DISCOVER THE POSSIBILITIES
Unreal Engine 5
Flexible Game Engine Tools
Anything you dream is possible. Commission me to create and bring your character to life with the power of Unreal Engine. Real time Scene Lighting
Control the look and feel of your Scenes with HDRI Skybox Lighting, Spotlights, Simulated Sun and Atmosphere.Realistic Camera Settings
Unreal Engine is used to produce cinematic results in the animation and gaming industry. You can have camera movement and control settings to get that perfect picture. Options to change exposure, aperture, focal length, color correction, post processing just to name a few.
BRING YOUR CHARACTER TO LIFE WITH UE5
MOCAP & Animation
Apple ARKit
Commission includes Upper Body Movement based off head movement from Iphone. MOCAP options are available using Unreal Engine but I do not have the hardware to test.
-
Face Movement with Iphone and Apple ARKit.
-
Animations
Seamlessly Blended Custom Animations
-
Dynamic physics movement for hair, clothes and accessories based on models actions.
-

MODELING DONE WITH BLENDER
3D Model
Game & Animation Optimized 3D Mesh
-
Apple ARKit 52 Face BlendShapes
-
Modular Base Model Design
Model made with a base mesh and seperated outfit. Allows for ability to add and change new outfits.
-
Full body Forward Kinematics Rigged Skeleton
This industry standardized skeletal design opens up options for mocap tracking, animations, and IK Rigs.
-
Texturing
PBR Textures
PBR (Physically Based Rendering)
I will create the perfect look for your model with PBR Textures workflow.
Textures react to light in real time. Can be setup to be reflective, translucent and emissive.
-
PBR Texture Maps
Includes as required Color, Metallic, Specular, Roughness, Subsurface Scattering, Ambient Occlusion, Opacity, Emissive and Normal texture maps.
-
What do I need to use unreal?
Requirements
Face ID supported Iphone (10 or newer)
Windows 10 or 11
NVIDIA RTX-3000 series
AMD RX-6000 series
Unreal Engine (free)
LiveLink (free Iphone app)